Final Fantasy FXN Network News
July 22, 2013
These Lightning Returns: Final Fantasy XIII items have been announced a while back and now the release windows and prices are revealed for fans to pre-order at Square-Enix Boutique (French site).
Lightning Play Arts Kai Figurinne
Release window- December, 2013
Price - €84.99 (~ $111.82)
Dimensions - 150 x 100 x H 260 mm
Weight - 230 grams approx
- Crimson Blitz
- Night lotus
- Extra hands
Lightning Wall Scroll
Release window - October, 2013
Price - €24.99 (~$32.88)
Dimensions: approx. 1050 X 770 mm
Source: Square-Enix Boutique
July 18, 2013
Lightning's Closet Full of Outfits Are Based Off Of More Than A Dozen Original Designs, Not 80 As Previously Stated (INTERVIEW)
July 18, 2013
Besides their group interview with Noaki Yosida at Japan Expo, Final Fantasy World and Final Fantasy Ring also conducted interview with Yoshinori Kitase (producer) and Motomu Toriyama (director) of Lightning Returns: Final Fantasy XIII and Final Fantasy X/X-2 Remaster. The highlights from the interview include:
Lightning Returns: Final Fantasy XIII
- The Dead Dunes is a large desert area inhabited by many bandits.
- Although not much is known of this area yet, Toriyama said that the Wildlands has lots of nature and vegetation, which resembles Western open-world games. There are multiple camps that Lightning can travel to and meet the locals.
- In Final Fantasy XIII-2 Ultimania Omega, there are illustrations of unused locations (e.g., city in steppe Archylte). When ask if the developers used any ideas from those locations, Kitase stated that Lightning Returns use all new environments and nothing is recycled from previous games. Although, there are places that may remind you of the first two games.
- Lightning Returns has an ever-changing world, which is new in the series. When questioned if this is the direction for future titles, Kitase said each numbered title is standalone and "Each new FF game should be made from scratch. So just because we took this direction for this game doesn’t necessarily mean anything about our future FF games. However, this huge, open world system, has been employed by Lightning Returns and Final Fantasy XV as well. It’s not necessarily what you might associate with the term ‘open world.’ It’s a huge open map – and for future RPGs, this type of feature is almost a necessity."
- Regarding the battle system, the ATB is faster and more action-packed than in the previous two games. Because Lightning is the only playable character, the developers want to add more dimension to the gameplay by adding costumes, weapons and shields. In addition, Toriyama said, "Because we really want to make an RPG, the most important thing we had in mind while creating the game was tactical elements. You have to always check how much you have left in your ATB gauge. You have to check the enemy’s weakness and strength, and you have to create an attack that should be the most effective. Action on the field has also been enhanced in this game. New moves have been introduced, but not as more reactive moves. They react more to different terrains you see in this game, so that we put the spotlight on a time management element. All the moves have been created to satisfy that condition."
- Every player has the liberty to create their own Lightning and outfit customization can make that happen. Outfits that Lightning can wear will be available at shops and rewards from quests. And to clarify a statement made before during E3, Toriyama said that there aren't 80 original costumes; rather, those 80 costumes are just different versions of more than a dozen original costumes with different colors.
- There are concerns that Lightning wearing garments from other Final Fantasy titles (i.e., Cloud in VII, Yuna in X, and Miqo'te in XIV:ARR) would tarnish her image. Toriyama reassures the fan, "It has to be Lightning – we have been very careful. Whatever outfit we created for her shouldn’t be too far-fetched. They should be reasonably in line with what she would wear. The only exception is the Miqo’te outfit from FFXIV. When she wears it, the victory pose after battles doesn’t look like her anymore." Also, the Cloud DLC is more of a perk than anything else. Actually, it's there to please VII fans than to please XIII fans.
All that was ask of Final Fantasy X/X-2 HD Remaster have been covered before.
Source: Nova Crystallis
July 17, 2013
Lightning is featured in the latest Jump magazine issue. Lightning in her Final Fantasy XIV Miqo'te outfit and victory pose. Check out a picture of the scan below! When we get a higher resolution version, we'll update you. Stay tuned.
UPDATE: We got a larger image of that scan.
UPDATE: We got a higher resolution scan. (Thanks to Nova Crystallis)
UPDATE: We got a CG render of Lightning in Miqo'te outfit, plus a screenshot.
Source: Square Portal
July 17, 2013
Square-Enix has launched a new official website titled, Final Fantasy "Go There", which focuses on in-game collaborations between four upcoming titles:Lightning Returns: Final Fantasy XIII, Final Fantasy XIV: A Realm Reborn, and Final Fantasy X/X-2 HD Remasters.
In Lightning Returns, the protagonist gets to wear Miqo’te costume (reported earlier today) as well as Yuna's signature pilgrimage garment. In Final Fantasy XIV: A Ream Reborn, players can unlock Final Fantasy XIII-themed outfits and weapons. Lightning will also partake in the tale and world of Eorzea.
Stay tuned for more information.
Source: Official Site
July 17, 2013
July 16, 2013
In this week's Famitsu, Square-Enix has revealed a new character for Drakengard 3. This time it is another sister to the main character, Zero, whose name is Four. She is described to be a veracious person with an inferiority complex. She has a great sexual desire, but unlike the rest of the sisters she is still a virgin. Besides Four, the magazine also mentions that during the battle, players will be able to switch weapons seamlessly as well as there might be some sort of a gimmick that involves music. No scans of the character's design have popped up yet, but we will update this post as soon as it shows up.
Update: Famitsu has put up an artwork of Four and a few new screenshots.
Update 2: Scans have finally shown up.
July 16, 2013
Dengeki Online conducted an interview with game design director, Abe Yuji, of Lightning Returns: Final Fantasy XIII and discussed about gameplay, weapons, world map, and more.
- Glory Points (GP) are obtained via battles. It's used to pause time and teleport.
- Radiant Power (RP) are obtained via quests. At 6 AM everyday, Lightning is forced to give her daily gathering of RP to the Holy Tree Yggdrasil to prolong the world's lifespan (the maximum is 13 days).
- It's possible to clear the game without exploring and fighting monsters.
- The game settings can be adjusted to easy or difficult. On easy, Lightning can breeze through the game with the benefits of weak enemies, less GP consumption, and idle healing. Conversely, the difficulty setting will challenge the player to be more wise and strategic.
- If you continue to eliminate a particular species of enemies, they can go extinct.
- Lighning can break down an enemy (like its tail) or stagger it in order to weaken it. One fourth of the enemies in the game are breable. But, this task isn't easy. Lightning can consume GP to make a shadow image of herself to take a hit from the enemy so she can break it easier.
- Item drop changes if Lightning break an enemy, like its tail.
- The most powerful weapon in the game is avaiable at the beginning. But, that doesn't mean Lightning can get it so easily because it's so expensive.
- You can use the best weapon to beat the final boss. But, it's impossible to get it without playing thorugh the game once.
- The world map of Nova Chrysalia is vast. There are four continents with varying levels of depths, so Lightning has to be careful where she walks or she can fall. There are dungeons scattered everywhere.
- Lightning can explore 90% of it.
- Lightning can travel and explore all four continents seamlessly. However, if she rides a vehicle, then there's loading time.
Thanks to Nova Crystallis for the translation.
Source: Nova Crystallis
Nomura Couldn't Start on Kingdom Hearts III For A Long Time, So Multiple Spin-offs Were Created (RPGSite INTERVIEW)
July 16, 2013
RPGSite conducted an exclusive interview with the famed director and producer, Tetsuya Nomura, on two highly-anticipated games, Kingdom Hearts III and Final Fantasy XV.
As a creator,Nomura often feels like changing things when he look back to his old games. However, with a game like Kingdom Hearts: Final Mix, he didn't feel that way - he felt that it was perfect as is.
Nomura went on and talked about his obsession with watching movies and taking inspirations from them as much as possible. He's watched so many movies, he often don't remember which one he got inspirations from. Of note, he stated before in an IGN new article that he was deeply moved by the live adaptation of Victor Hugo French novel, Les Miserables. Even though the musical genre isn't his favorite (it's actually the Horror genre), Les Mis stood out to him because of "the balance of artwork, actors and actresses, also story - if everything matches". Nomura stated that balancing out a film and a video game are two different things. With video game making, there's more staff involve to direct. It's very difficult.
In addresing the comparison between the specuated similiar battle gameplay between Kingdom Hearts III and Final Fantasy XV, Nomura jokely replied that, well, they're both created by him. The differences are that: 1) Final Fantasy has more history than Kingdom Hearts and 2) both games are worked by two different developement teams with two different directions.
Regarding Kindom Hearts HD 1.5 ReMIX, Nomura stated that remastering the games was a difficult task despite what others think that it's easy. There's so much work invovled.
Nomura said that the reason that the Kingdom Hearts series has so many spin-offs in the past is because Nomura and his team couldn't prepare for Kingdom Hearts III for a long time. To fill the time gap/delay, he decided to make the spin-offs to appease the fans as much as possible so they won't forget the game and the entire series.
Lastly, Nomura said that he never felt like escaping the legacy of all the character creations that got him famous. He never felt that burden or any fame too much. He laughed and said that he's the "salary man" and "company's slave" for Square-Enix. He considered all of his character creations as his kids.
July 15, 2013
Before, if you pre-order Kingdom Hearts HD 1.5 ReMIX, you'd get a free upgrade to the limited edition art book. Now, you will obtain four dynamic PlayStation 3 themes to boot. The themes feature worlds and characters of Wonderland, Agrabah, 100 Acre Wood and Olympus Coliseum. Take a look at a sneak-peak picture of them below. The artwork and animation are sharp and gorgeous!
Are these bonuses enough for you to pre-order? Tell us in the forum!